Family Heads

Family Heads is a flail with three copper heads on chains. It deals physical and magic damage and the weapon itself scales mostly with Dexterity, but its skill leans on Intelligence. It needs 18 Dex and 16 Int.

Its skill, Familial Rancor, rattles the heads to call up vengeful spirits that chase your enemies.

Attack power
Physical 87
Magic 56
Guarded damage negation
Physical 37
Magic 36
Fire 26
Lightning 26
Holy 26
Guard boost 20
Weapon skill
Familial Rancor
Passive effect
Damage negation
Resistance
Special effect
Effect
Upgrades / variants
Skill effect
Compatible weapon types
Abilities

Where to find it

Received for defeating Necromancer Garris, who hides behind an illusory wall in the Sage’s Cave on the Altus Plateau.

Item description & lore

This was the signature weapon of Necromancer Garris, the heretical sage. He shaped the heads to look like his wife and two children.

Notes & tips

  • The skill scales strongly with Intelligence, even though the weapon itself mostly scales with Dexterity.
  • The Strength requirement is only 8.
  • Cannot be parried, like all flails.
  • Familial Rancor does not use stamina.
Weapon
Type:
Damage:
Region:
Game:
Attribute scaling: Str E / Dex C / Int E
Requirements: Str 8, Dex 18, Int 16
Weight: 5.5
FP cost: 25
Critical: 100