Terra Magica
Terra Magica draws a wide glowing sigil on the ground around you. For as long as it lasts (about 30 seconds), anyone standing inside deals noticeably more magic damage: around 35% more against the world, a bit less in PvP.
It needs 20 Intelligence, so it fits almost any sorcerer. The nice part is that the boost covers all magic damage, not just sorceries, which makes it a handy setup spell before a big burst.
Attack power
Guarded damage negation
Weapon skill
Passive effect
Damage negation
Resistance
Special effect
Effect
Upgrades / variants
Skill effect
Compatible weapon types
Abilities
Where to find it
You find it past the boss at the end of the Academy Crystal Cave.
Item description & lore
This is one of the glintstone sorceries of the Academy of Raya Lucaria. Long ago the sigil was cast from the academy’s tallest belfry, big enough to cover the whole campus. The feeling of a successful cast inside it is said to be so strong that many young students suddenly grasped what sorcery really is.
Notes & tips
- It boosts all magic damage, so things like Glintstone Breath and the skill of the Watchdog’s Staff benefit too.
- The buff is its own category, so it stacks with other buffs.
- The sigil does not move. Plan your position before casting and fight from inside it.