Briars of Sin

Briars of Sin turns your own blood against your enemies. You wound yourself, and a whorl of bloodthorns spins up around you, dealing magic damage and building up blood loss on anything close. You can recast it twice more in a row, and each cast grows wider and stronger.

It is an odd, risky close-range sorcery, and a fun choice for blood-themed casters who do not mind paying in health.

Attack power
Guarded damage negation
Weapon skill
Passive effect
Damage negation
Resistance
Special effect
Effect
Summons thorns from a whorl of your own blood
Upgrades / variants
Skill effect
Compatible weapon types
Abilities

Where to find it

Defeat the lone Guilty sorcerer near the Church of Vows in Liurnia of the Lakes. He stands southwest of the Fire Monk camp, near a group of fire slugs north of the Artist’s Shack.

Item description & lore

This aberrant sorcery was found by exiled criminals, and the academy despises it more than any other. The guilty had their eyes gouged by thorns and lived in endless darkness, and it was there that they discovered the blood star.

Notes & tips

  • Every cast and recast costs 80 HP, 6 FP and 26 stamina, and also gives you a bit of blood loss buildup yourself.
  • The radius grows from 2.5 to 3.5 to 4.5 metres across the three casts.
  • Alberich’s Robe and the other Alberich pieces each add 6% attack power, up to 18%.
  • The Staff of the Guilty boosts it by 20%.
  • The Magic Scorpion Charm raises its magic damage too.
Spell
Type:
Game:
Requirements: Fai 24
FP cost: 6
Stamina cost: 26
Memory slots: 1