Heal

Heal is a simple Faith incantation: you kneel, pray, and restore HP for yourself and any allies standing close by. Allies get about half of what the caster receives.

It only needs 12 Faith, so it is often the first healing spell a Faith character picks up, and it works well in co-op where keeping your partner alive matters.

Attack power
Guarded damage negation
Weapon skill
Passive effect
Damage negation
Resistance
Special effect
Effect
Heals HP for you and nearby allies
Upgrades / variants
Skill effect
Compatible weapon types
Abilities

Where to find it

The Prophet starts with Heal. Anyone else can buy it for 1,500 Runes from Brother Corhyn, who starts out in the Roundtable Hold and later moves on to the Altus Plateau, Leyndell, Royal Capital and the Mountaintops of the Giants. If Corhyn dies before you buy it, hand Corhyn’s Bell Bearing to the Twin Maiden Husks and buy it from them for the same price.

Item description & lore

A prayer of those faithful to the Two Fingers, who trust that the Tarnished will keep fighting for their purpose however often they are wounded or fall.

Notes & tips

  • Hold the cast button to keep praying and delay the heal, useful while you wait for an ally to come into range.
  • It deals heavy damage to Revenants and staggers them, which makes it a handy tool against those enemies.
  • Later on, Great Heal is more efficient and Erdtree Heal is far stronger.
Spell
Type:
Game:
Requirements: Fai 12
FP cost: 32
Stamina cost: 35
Memory slots: 1