Astrologer

The Astrologer is a scholar of the stars and the go-to class for sorcery. It begins with the Astrologer’s Staff, two sorceries in Glintstone Pebble and Glintstone Arc, plus a Short Sword and a Scripture Wooden Shield as a backup.

The opening hours are about fighting from a distance. Intelligence 16 is the highest of any class and Mind 15 gives you the deepest FP pool to start, so you can keep throwing spells longer than any other class. Glintstone Pebble will be your everyday spell, with Glintstone Arc as a second option to mix in.

The catch is fragility. Vigor 9 is the lowest starting health in the game and Endurance 9 limits your stamina, so getting caught in melee hurts. Strength 8 and Faith 7 also make it a poor fit for heavy weapons or incantations early on.

Starting stats
Vigor: 9
Mind: 15
Endurance: 9
Strength: 8
Dexterity: 12
Intelligence: 16
Faith: 7
Arcane: 9
Class
Game:
Starting level: 6
Best for: Anyone who wants to play a pure sorcerer from the very start and is comfortable keeping enemies at arm’s length.