Nomad

Nomads are frail, tormented musicians with gold and silver hair and loose, filthy white robes. They play a mournful tune on stringed instruments with bows that end in a five-fingered hand, and they attack with the Frenzied Flame. They are the ancestors of Merchant Kalé and the other Nomadic Merchants.

They only appear in the Subterranean Shunning-Grounds under Leyndell, Royal Capital, between the Cathedral of the Forsaken and the Frenzied Flame Proscription sites of grace.

Drops
Weaknesses
Resistances & immunities
Immune to sleep

How to beat it

Nomads share moves with the Nomadic Merchants you meet on the surface, but their Frenzied Flame attacks are much stronger. Do not trade blows at range or stand in front of them while they cast. Get in close and finish them quickly. Sleep will not work on them, and they drop nothing.

Lore

The nomads once made up the Great Caravan, a thriving tribe of merchants. When Queen Marika rose to power, the grace of the Erdtree turned its back on them and they were pushed to the edges of society. They did not mind that, but they never forgave anyone who harmed them. A maddening sickness followed them wherever they went, and in the end they were locked away under the capital, robbed of their wandering life.

Notes & tips

Enemy
Type:
Game:
HP: 926
Runes: 493