Equip Load is the total weight of your equipped weapons and armor compared with the maximum you can carry. The heavier you are relative to that maximum, the slower and clumsier your dodge roll. You raise the maximum by leveling Endurance.
Load thresholds
| Load | Share of max Equip Load | What it means |
|---|---|---|
| Light Load | Under 30% | Fastest roll, travels the furthest |
| Medium Load | 30% to 70% | Same invincibility and recovery as Light, shorter distance |
| Heavy Load | Over 70% | Recovery almost twice as long, slower Stamina regen, more fall damage |
| Overloaded | Over 100% | No roll or backstep at all, only a short stumble |
Your current load type is shown right under the weight numbers in the equipment menu.
How Endurance raises Equip Load
Soft caps are at 25 and 60. You gain about 1.6 per point below 26, between 1.0 and 1.4 from 26 to 38, around 1.5 from 39 to 60, and about 1.0 per point after 60.
| Endurance | Max Equip Load |
|---|---|
| 8 | 45.0 |
| 10 | 48.2 |
| 15 | 56.1 |
| 20 | 64.1 |
| 25 | 72.0 |
| 30 | 77.6 |
| 40 | 90.9 |
| 50 | 105.2 |
| 60 | 120.0 |
| 70 | 130.3 |
| 80 | 140.5 |
| 99 | 160.0 |
Starting classes
The Prophet has the lowest starting Equip Load thanks to 8 Endurance, while the Samurai has the highest with 13. Every class starts at Medium Load except the Vagabond, whose heavy starting armor puts it in Heavy Load.
Talismans and items that raise Equip Load
- Arsenal Charm: +15%. Arsenal Charm +1: +17%. Great-Jar’s Arsenal: +19%. Only one of the three can be worn.
- Erdtree’s Favor: +5%. Erdtree’s Favor +1: +6.5%. Erdtree’s Favor +2: +8%. Again, only one at a time.
- Winged Crystal Tear: a huge temporary boost for 3 minutes in the Flask of Wondrous Physick.
- Anything that adds Endurance, such as Imp Head (Wolf), Hierodas Glintstone Crown, Radagon’s Scarseal, Radagon’s Soreseal or Godrick’s Great Rune.