Mind raises your maximum FP, the blue bar you spend on spells and weapon skills. From 31 onwards it also adds Focus, your resistance to Sleep and Madness.
What Mind does
More FP means more casts and more weapon skills before you have to drink from the Flask of Cerulean Tears. Mind has no effect on damage at all, so think of it as fuel for your spells rather than a damage stat. You raise it the usual way: spend Runes at a Site of Grace once Melina has given you the ability to level up.
Soft caps and FP breakpoints
FP gains run around 3 per point at low Mind, rise to 5 or so from the mid-teens, and climb to 7 per point between 36 and 50. After 50 they slide back to 5 or 6, and past 60 you only get 2 or 3 FP per point. The FP soft caps are at 50 and 60.
| Mind | Max FP | FP per point at this level |
|---|---|---|
| 1 | 40 | — |
| 10 | 78 | +3 |
| 15 | 95 | +4 |
| 20 | 121 | +5 |
| 30 | 173 | +5 |
| 35 | 200 | +6 |
| 40 | 235 | +7 |
| 50 | 300 | +7 |
| 60 | 350 | +4 |
| 61 | 352 | +2 |
| 70 | 375 | +2 |
| 80 | 401 | +3 |
| 99 | 450 | +3 |
Focus gained from Mind:
| Mind range | Focus per point |
|---|---|
| 31–40 | +3 |
| 41–60 | +0.5 |
| 61–99 | +0.25 |
A useful comparison: a +0 Cerulean flask restores 80 FP, roughly what you have at 9 or 10 Mind, while a fully upgraded +12 flask restores 220 FP, about what you have at 37 or 38 Mind.
Which builds want Mind
Sorcery and incantation builds lean on Mind the most, since every spell costs FP. Melee builds that use weapon skills a lot also benefit from a modest investment, while a pure melee character who rarely uses skills can leave Mind near its starting value.
Starting classes with the most Mind
| Starting class | Mind |
|---|---|
| Astrologer | 15 |
| Prophet | 14 |
| Confessor | 13 |
| Warrior | 12 |
| Prisoner | 12 |
The Hero starts lowest with 9.
Gear that raises Mind
- Navy Hood: head armor, +1 Mind.
- Preceptor’s Big Hat: +3 Mind, but roughly 9% less Stamina.
- Marika’s Scarseal and Marika’s Soreseal: +3 or +5 to Mind, Intelligence, Faith and Arcane, with 10% or 15% more damage taken. Only one can be worn.
- Fingerprint Nostrum: +6 to Mind, Intelligence, Faith and Arcane for 90 seconds while slowly draining HP.
- Godrick’s Great Rune: +5 to all attributes after using a Rune Arc.