Alexander’s Questline

Alexander, Warrior Jar is a living jar filled with the remains of great warriors, all dreaming of becoming one great champion. He left his home in Jarburg to walk the path of champions alone, and he travels the land testing himself against ever bigger foes. He is loud, kind, endlessly optimistic and, unfortunately, very good at getting stuck in holes.

You meet him again and again, from a pothole in Stormhill to the battlefield of the Radahn Festival and the burning slopes of Mt. Gelmir. His journey ends with a duel in Crumbling Farum Azula, and with one of the best talismans in the game.

Rewards

Walkthrough

  1. Pull him out of Stormhill (optional). On a cliff southwest of the Saintsbridge Site of Grace in Stormhill, Alexander is stuck in a hole and calls out as you approach. Agree to help, stand behind him and hit him until he bursts free. Talk to him again for an Exalted Flesh.
  2. Open the door in Gael Tunnel (optional). He turns up near the Rear Gael Tunnel Site of Grace, which you reach through the Limgrave entrance of Gael Tunnel. Work through the tunnel from the Caelid side to open the door that blocks his way, then talk to him.
  3. Fight beside him at the Radahn Festival (optional). Once the Radahn Festival has started, Alexander stands in the plaza at Redmane Castle in Caelid. You can summon him for the fight against Starscourge Radahn.
  4. Find him on the Wailing Dunes. After Radahn is defeated, Alexander waits near the Site of Grace on the Wailing Dunes. He took a bad crack during the battle and plans to refill himself with the fallen warriors. Talk to him until he is done.
  5. Free him above Jarburg (optional). In Liurnia of the Lakes, he is stuck in another hole on the cliffs above Jarburg, south of the Artist’s Shack. Hitting him alone does not work this time. Throw an Oil Pot at him, talk to him again, then hit him several more times until he pops out. Talk to him for three Exalted Flesh.
  6. Find him bathing in lava on Mt. Gelmir. He sits in a pool of lava south of Fort Laiedd, near a Magma Wyrm. To talk without getting burned, ride Torrent onto the sloped rock in front of him and dismount there. He gives you the Jar helm.
  7. Summon him against the Fire Giant (optional). In the Mountaintops of the Giants, his summon sign waits just inside the arena of the Fire Giant.
  8. Accept his duel in Farum Azula. In Crumbling Farum Azula, Alexander stands on a floating platform close to the Dragon Temple Lift Site of Grace. He asks you to fight him. Tell him you are ready and give it your all. After the fight, talk to him one last time, then pick up Alexander’s Innards and the Shard of Alexander.
  9. Bring the innards home (optional). Alexander’s Innards can be given to Jar-Bairn in Jarburg at the end of his own little story.

Missable steps & failure conditions

  • Do not kill him early. If you kill Alexander at one of the earlier meetings, he only drops a Warrior Jar Shard, and you lose the rest of his story, including the Shard of Alexander.
  • Trigger the Radahn Festival. He only appears at Redmane Castle once the festival has started, and his later steps follow after Radahn falls.
  • Do not skip the key meetings. The talks on the Wailing Dunes and on Mt. Gelmir are the ones that move his story forward, so make sure you find him there before heading for Farum Azula.
  • Mind the lava. Standing in the lava next to him hurts. Use Torrent to reach the rock in front of him.

Endings & consequences

  • Alexander’s fate. The duel in Farum Azula is the end of his road. He goes out proud and happy, as a warrior to the last.
  • Jar-Bairn. His nephew in Jarburg can receive Alexander’s Innards and promises to grow strong enough to deserve them.
Questline
Game:
Quest giver: Alexander, Warrior Jar
Starts at: Stormhill, Limgrave